'Assassin's Creed' creator Patrice Desilets says his main ambition now is to make shelved '1666: Amsterdam'.
The video game designer created the hugely successful stealth series for Ubisoft before leaving the company in 2010 to establish THQ Montreal before becoming a Ubisoft employee again in 2012 when the company bought the studio.
But his reconciliation with Ubisoft was short-lived as he left the company again in May 2013, claiming he was fired by Ubisoft and making the decision to sue his former bosses, attempting to reclaim the rights to '1666' in the process, a bid that was successful.
He now heads up his new studio Panache and says his main goal is to finally create the game which has been the subject of so much attention, despite never being made.
In an interview with Gameology, he said: "['1666']That's my game about the devil in us that we are all good guys but sometimes we're not and how come sometimes we're not? And it's an international subject matter also and in our culture the devil symbol is there so I want to attack that and eventually we're going to make it here at Panache."
Desilets - who has 24 staff members at Panache, a number he hopes will grow to 30 by the end of 2017 - has also opened up as to why he wanted out of Ubisoft, admitting the 'Assassin's Creed' juggernaut he was responsible for just got too big.
He said: "My biggest struggle with being in an organisation is that I was the guy at the end or in the middle also ... I was the guy doing interviews like what we're doing right now and I had to come up with political lying and I would receive comments and decisions made by other people and not me because it's all about compromising when you're in a big organisation somehow. And as my role, the creative director, it's tough to live by the decisions of others when being in front of the camera or Skype and I said, 'I'm not a really good liar so I can't do it anymore.' And then I also realised that when you do a really big franchise, you also make money for other people and they don't really care about you. So I said, 'Enough!' if I do another 'Assassin's Creed' at least it would be for me and my guys and also for Quebec and for my people in Montreal.
"My girlfriend told me I was not happy anymore at Ubisoft. She made me realise that, so I said, 'OK.' Now it's been seven years since I left Ubisoft."